![]() ![]() The following are some considerations and highlights from the behaviors SP/MP split documentation. All players will see other actors in the same state. behaviors work “globally”: Every message exchanged between actors happens for all the players. The state of the actor will be independent for each player. ![]() It’s main purpose is to allow communication with the Game Objectives in MP. behaviors can work “locally”: Affects each player individually in multiplayer experiences. In the behavior/component selection window there’s a new “Type” dropdown that allows for selection of: Single-player experiences shouldn’t get affected by the distinction, although is always encouraged to be thoughtful and consistent at the moment of selecting a network type for behaviors. The SP/MP split only affects **Multiplayer** experiences.
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